//
//  ClockModel.h
//  tEngineTechDemo
//
//  Created by Gareth Williams on 16/01/2012.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//
//  just an abstraction for timeengine to manage time in seconds from frame updates
//

#import <Foundation/Foundation.h>
#import "GameViewController.h"

@interface ClockModel : NSObject

@property(readonly, nonatomic) float current_T;
@property(readwrite, nonatomic) int FPS;
@property(readwrite, nonatomic) float clockMultiplier;

-(id)initWithFPS:(int)framesPerSecond;
-(float)update;

@end
